New Social Game Aims to Raise $1 Billion for Charity
A new social game which puts players against each other in a ‘numerical battleship’ claims that it can raise $1bn each year for charity.
The game, Jaro, combines elements of social networking, gambling, Battleships and Sudoku. It has claimed that it will become “the world’s largest single annual fundraising initiative.”
Upon registering for the game players have to pay $10, they can then decide how much they want to give to charity and how much they want to give to the prize pot which they could potentially win.
Players can then chose which charities they would like their money to go to.
The game contains two, three-by-three, grids. On one grid players can set out their numbers from one to nine. On the other they must guess in what order their opponent has set out their numbers. Players then progress by knocking out opponents. Jaro is estimating that it will take 27 successful games for a winner to emerge.
The idea is for the game to be an annual, year-long event. At the end the winner will take home whatever funds have been placed in the prize pot.