Sony Has Their Head in the Cloud Gaming Platform
After what was regarded as an abysmal E3 this year, gamers are perking up their ears at the notion of Sony taking its gaming into a new direction with the acquisition of Gaikai’s cloud gaming platform.
What does this mean for gamers like you and me? Well, essentially Sony will be allowing streaming game content for users with the new platform. In the not too distant future, gaming hardware may very well become a relic of the past, as Sony may provide streaming content to console owners, PCs, mobile devices, and even televisions.
At the cost of a mere $380m Sony looks to eliminate the piracy threat, as well as the used game market that consistently eats away at gaming company revenues like those of Nintendo and Sony. Middle men such as retailers and distributors would also be cut out of the loop.
Now, we should be able to safely presume that this means lower costs for the end-user. Not only that, but loading times, updates, and long lines for new releases may all fall by the wayside with this new model adopted by Sony. Cloud servers will trump consoles and other hardware in power, leaving the end-user with a more enjoyable experience overall, and with any luck, a few less chords to get tangled.
Users can expect a few different payment options with the cloud platform as well, including subscriptions and time-based billing for those who spend less time playing than would be practical with a subscription.
The biggest foreseeable drawback is a spotty track record with cloud-based platforms’ performance in regard to bandwidth and data-caps. However as these infrastructures improve around the world, this issue will become less and less of an issue.